Umbra's wings and superior underwater skills allows her not only to dominate the sea, but also the sky. Her wings can retract into her back, allowing her to swim easier. However, her wings still allow her to swim faster than most beings.
Her claws are filled with venom, making even the slightest scratch deadly. Only three heads are visible; seven more are hidden. They are barely ever revealed.
Umbra's wings are able to send black lightning raining down on foes. This is very usefull for Umbra, as she can lure someone into the water and fly upwards suddenly, then electrocute her opponent. She can also make orbs of darkness freely, which are highly explosive on impact.
Truly Infinite: Half the Gs from all Bakugan are taken and put aside. All players flip a coin. Whoever gets tails loses 350 GS for their Bakugan, and whoever gets heads gets the Gs taken earlier. This ability cannot be countered in any way, except by Bakugan who had less than 1000 Gs before this Ability was activated.
Death From Above: All abilities against Umbra in the next 3 turns are halved, and the opponent can only use one ability per turn for those 3 turns. Plus everyone except Umbra loses 300 Gs.
Fire & Shadow: Transfer 400 Gs from Pyrus Bakugan to Umbra. If Umbra had less than 1000 Gs before this ability was activated, prevent an opponent from doing anything for two of their turns.
Everlasting Darkness: All Bakugan except Umbra are shrouded in darkness, and are unable to move until Umbra activates 2 abilities. The user of this ability chooses 2 Bakugan, and they have their G powered switched. If there are only 2 Bakugan in the field including Umbra, then half the opponent's Gs are taken and given to Umbra.