A Sanguine Bakugan, Dawn is the Night Power specialist of the trio. Faster than light, she attacks with multiple hit and run techniques from all sides in quick succession. During her evolution, she has lost one of her claws, but instead was granted with a basic form of Blood Magic.
Effect: Transfer 400 Gs from any Bakugan to Sanguine Rager.
Description: Large thorny roses pop out just in front of the opponent. They wrap the opponent up and squeeze them, sufficating them.
Crimson Rivers: Subtract 150 Gs from Sanguine Dawn or any other allied Bakugan, and double her Night Power abilities. Subtract additonal 100-500 Gs from your allied Bakugan, and then subtract those Gs from an opponent
Shield of the Undead: Nulify any abillity and subtract 200 Gs from the opponent.
Blood Bane: Subtract 300 Gs from the opponent. If the opponent nulifies this card, then you may choose 2 other cards to be impossible to counter.
Blood Bath: For the next turn, triple the effects of any single ability you choose.
Night Eye: This ability can do one of two effects. It can either prevent the opponent from countering a Night Power card of your choice, or enable Dawn to use her Night Power cards again. This card is later destroyed and cannot be used again, nor can it be countered.
Nocturnal Cloak: Nulify the opponents Ability and add 400 Gs to Sanguine Dawn.
Soul Tear: Subtract 450 Gs from the opponent. This ability cannot be countered.
Effect: If Sanguine Dawn has lost more than 500 Gs this round, add 100 Gs to Sanguine Dawn everytime the opponent loses Gs.
Description: Tired of being hit so many times that she can taste her own blood, she places a curse on the opponent that allows her to steal his/her energy everytime the opponent loses energy.
Bloodcursed Claws: Subtracts 200 Gs from the opponent. After this ability is activated, subtract 50 Gs everytime the opponent activates an ability.
Nightstalker: For the remainder of this round, Bakugan lose 150 Gs whenever activating any ability. This ability cannot be countered.
Ebony Blade: Subtract 100 Gs from the opponent, then an additonal 100 Gs for every ability that subtracted Gs from him/her.