Hoopa and Volcanion's movesets are on Serebii now. I also have my own recommendations for their setup in the metagame:
EVs: 252 HP, 252 SpA, 4 Def
Item: Focus Sash
Moves: Hyperspace Hole, Shadow Ball, Hidden Power (Fighting), Trick Room
Great Trick Room lead with 150 SpA. Hyperspace Hole + STAB breaks through Protect users. Shadow Ball + STAB and Hidden Power Fighting break through Ghost and Dark-types respectively. Focus Sash keeps Hoopa alive against Dark and Ghost-types.
EVs: 252 HP, 252 SpA, 4 SpD
Item: Choice Specs/Leftovers/Power Herb
Moves: Steam Eruption, Overheat, Earthquake, Solar Beam
Fantastic physical wall with perfect Atk and SpA, and can work great in a Sunny Day team. Obviously, this set focuses on its SpA over its Atk. Steam Eruption is Hydro Pump with WAY better accuracy and has a chance at burning the opponent. Overheat with its power of 130 + the fact that Volcanion's SpA is better than its Atk dominates as opposed to Flare Blitz. Earthquake provides coverage against Electric-types, and Solar Beam works well combined with a Sunny Day user in order to take out Water-types, which Volcanion can barely touch. Choice Specs powers up all its moves but Earthquake, Leftovers help restore HP, and the Power Herb can help with Solar Beam if you're not using a Sunny Day team.
So anyways, Jerista Jains' information on here is not filled out yet. Make sure you do that soon, but you did fill out infomation on FLW Wrestling - Character Entrances and Taunts, so you have some done. If you need help, let me know and I'll try to help you.